Alundra 2: A New Legend Begins (ISO)


Alundra 2's story is set in the kingdom of Varuna. A powerful sorcerer Mephisto is using magical wind-up keys to control humans and turn animals into powerful killing machines. You play Flint, a young hero and Pirate Hunter who is wanted for treason, and is after the pirates that caused his parents' death.

You begin the game on board a flying ship, where you discover that not only is the Baron working with pirates, but also that Flint has a bounty on his head. After a rumble with pirates and a few robots, Flint falls into the ocean and the ship is left to crash. Flint wakes up in a village and is recruited by Princess Alexia and Lord Prunewell to fight against the Baron.

Flint and Alexia run into Mephisto while investigating the crashed plane Flint had been on; it is here Mephisto demonstrates his wizardry by transforming a cat into a monster by stabbing a key into its neck (and transforms back once defeated). Shortly after the battle, the village is bombed; leaving Flint to investigate a mechanical, bull-shaped tank. Once again, Flint is left to dispatch a mechanical bull that also seems to have been changed by Mephisto. This string of events then leads Flint and Alexia to a factory that a villager claims to be a place of untold happiness. Once inside, Flint and Alexia witness that same villager being transformed magically into a robot using a key. Alexia is then kidnapped, leaving Flint to take on another monster (this time a woman who transforms into a gigantic spider. Afterwords Flint and Alexia arrive in a port, where they plot to sneak over to the pirates' secret hideaway.

After they sneak inside they discover that the pirates indeed are working for the Baron. Flint is then discovered and confronted by a mysterious man, the personal guard of Mileena, who spares Flint's life and throws him out of the palace. Shortly after, Alexia is (again) kidnapped and taken to the Baron. Skipping the spoilers, Flint finds himself inside an underwater cave, where he meets up with lord Prunewell again (who, for some reason, has all the children of the royal court with him). With Flint to rally behind, the group makes plans to take the kingdom back by force; this is quickly thwarted as the scene changes to the entire group in the dungeon. The Baron then makes Flint an offer (using Alexia's life as reassurance) for his freedom in exchange for his services.

After meeting up with Zeppo (by the Baron's orders), Flint arrives at Eden Village, where he is left to face yet again another puzzle-solving dungeon to obtain something for the Baron. When Flint goes to sail back, however, a mechanical whale swallows his ship. Once Flint escapes, he then begins to investigate the Church of the Key, another area of Mephisto's power.

After several more dungeons (and not much more discovered), Flint (after a quick round against a mutated Zeppo) ultimately confronts Mephisto, who uses several forms to match Flint.

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