Traclist :
Disc One :
01. Tensyo-Genbu
02. 1st Movement
03. 2nd Movement
04. 3rd Movement
Disc Two :
01. RISING-SUN 1st Movement
02. SAMURAI
03. SAMANOSUKESIRABE
04. ONINOKIZAHASI
05. UKAGE
06. SAKI-1
07. TOTU
08. YUME
09. ASATOMIDARE
10. TOUKICHROUSIRABE
11. KAEDESIRABE-I
12. CHU
13. SEKI
14. YUKISIRABE
15. HOMURA
16. SAKI-II
17. HITU
18. HYORIN
19. KIJINSIRABE
20. KAEDESIRABE-II
21. TAWA
22. TAKISOBA
23. SAKI-III
24. SURANOCHMATA
25. LIN
26. MIYABI
27. HAYATE
28. UMI
29. HIBIKI
30. JIGOKUMON
31. TAGICH
32. KIZUNA
33. AI
34. IDETACH
35. ISAO
36. NOWAKITATU
37. IKAMESH
38. IYATATU
39. ONIMUSHA
40. UGA
41. TENMEI
42. RISING-SUN 3rd Movement
Onimusha / SAMURAGOCH Symphonic Suite RISING-SUN (OST)
CB Chara Go Nagai World (Complete)
Mystery Case Files Dire Grove Collector's Edition
Death Note Rewrite 2 - L's successors (Complete)
Death Note Rewrite 2 L’s Successors: A sequel to the previous "Death Note Rewrite." This story continues where the previous left off, continuing the story of Light. As the previous special told Light and L's battles, this story does the same with the conflicts between Light, Mello, and Near.
Bible Black Only (Complete)
Metal Gear Solid 2 Substance
For those unfamiliar with the Metal Gear series (shame on you!), here's a little background info. You assume the role of Solid Snake, co-founder of activist group Philanthropy, and ex-member of government special forces group, Fox-Hound. Your goal is to raise the public's awareness about the different Metal Gears (giant mech-like machines of mass destruction) that are created in hopes that their development will cease altogether. The other co-founder of Philanthropy, Hal "Otacon" Emmerich, was an engineer on the Metal Gear REX (from MGS1) project, and eventually switched sides after realizing the real reason Metal Gear was created. Every Metal Gear game involves some sort of new Metal Gear that is being built, and your mission to stop it.
Gameplay :
The unique aspect of the Metal Gear games is that they promote stealth over action. The best way through a level is to do it without being seen or heard. To aid you in sneaking past the enemy, there is a radar in the upper-right hand corner of the screen that displays your position, as well as enemy positions and their field of vision. If you are seen, your radar is disabled and the enemy will call for backup. If that happens, you must either try and kill them all, or run away hoping they don't shoot you down before you reach a safe hiding place.
Being seen is not the only thing you have to worry about. The enemy also has ears, and if you make too much noise, they will go investigate the source of the sound. Walking on certain surfaces, shooting an un-silenced gun, leaving a blood trail, or even sneezing from a cold will get you in big trouble. Also, leaving a dead body lying around will alert the enemies of an intruder if seen, while knocking them out with a tranquilizer will cause their fellow soldiers to wake them up. Luckily, you can hide bodies in dark corners or lockers, and you can also throw them off the side of the ship in the tanker chapter.
Afro Samurai Resurrection (Complete)
Afro confronts Shichigoro, regains the No. 2, and continues on toward Sio. Along the way he is observed by three mysterious warriors from his past. He eventually battles them while Sio revives Afro's father. Afro defeats the three and is confronted by Sio, Jinno, and his resurrected father. However, Rokutaro is revived before he is completely restored, leaving him a mindless killing machine. Rokutaro defeats and almost kills Afro, when Jinno comes to Afro's aid in a sudden change of heart. Landing only a few blows, Jinno is quickly dispatched by Rokutaro, who then kills Sio. The cybernetic remains of Jinno give off an electrical surge, which, conducted through the spilled blood of Afro, revives him. Afro then defeats Rokotaro and reclaims the No. 1 headband.
Afro walks away from the battle, wearing the No. 1 headband and clutching the No. 2 headband in hand. He comes across an orphan who seeks vengeance for Shichigoro and hands him the No. 2, telling him to challenge him when he's ready.
Shenmue The Movie (Complete)
The film largely deals with the first chapter of Shenmue using the cutscenes from the game, along with a few additional new sequences to tie things together. The movie was only released in Japan initially but with the arrival of Shenmue II on the Xbox saw the addition of the movie with the game. There are a few differences between the actual movie DVD and the Xbox bundled DVD. The movie DVD includes a choice between English or Japanese audio and includes some extras such as the Japanese trailer for the movie and perhaps most interesting an extra feature that shows Masaya Masukaze and Shou Hagiwara (the Japanese voice actors for Ryo Hazuki and Ren of Heavens) dressed as their character and running around Shanghai. The Xbox DVD simply includes the English version of the movie.
Devil Man Manga Complete (5 Volumes)
One day, Akira's best friend, Ryo Asuka, asks a favor and completely changes Akira's life. Ryo's father had discovered the existence of demons when he found a mask during an excavation of the ruins of an ancient Mayan temple. This mask turns out to be a fossilized demon skull, which shows whomever wore it what the world was like when demons ruled over it. Ryo shows Akira this and informs him about the demons' revival. Akira then sees Ryo's plan: "To fight a demon, one must become a demon."
Demons have the ability to possess and control humans. However, Ryo believes that people like Akira may be able to harness a demon's powers when possessed, due to the fact that Akira has a pure heart. Ryo takes his friend to a nightclub and picks a fight to draw demonic attention to the club. Demons possess the clubbers and threaten Ryo and Akira, until a demon known as Amon the Lord of War, also called the Beast of Hell, and also one of the strongest demons attempts to possess Akira. However Akira manages to gain the upper hand of the possessing process with Amon and transforms into Devilman. Devilman contains the strength and power of the demon Amon, as well as the heart and soul of Akira, giving Akira complete control.
After he becomes Devilman, Akira is no longer timid and shy. He becomes very aggressive and no longer lets anyone push him around. This change pleases Miki, although she is unaware of Akira's new-found powers.
Throughout the series, Devilman has many battles with the demon hordes. He encounters many foes such as Sirène the demon bird, the water demon Geruma, and a large turtle-like demon called Jinmen.
In the manga, the story ends with Akira discovering that his friend Ryo is really Satan in a dormant state. After Miki and her whole family are brutally slain by a paranoid human horde (in a particularly famous scene, Akira retrieves Miki's dismembered body from her burned house and later is seen holding her head in his arms), the final fight between Devilman and Satan ensues. The Earth is totally destroyed during this battle, and Devilman dies at the hands of Satan
Yu-Gi-Oh The Movie (Complete)
The movie is about a boy named Shōgo, who is too timid to duel, even after he got a powerful rare card; the legendary Red-Eyes Black Dragon, in his Deck. Yugi tries to bring Shōgo's courage out in a duel with Seto Kaiba, who has his eyes on Shōgo's rare card.
Yu-Gi-Oh! The Movie: Pyramid of Light , often referred to as simply Yu-Gi-Oh! The Movie, was first released in North America on August 13, 2004. The movie was developed specifically for Western audiences by 4Kids based on the overwhelming success of the Yu-Gi-Oh! franchise in the United States. Warner Bros. distributed the film in most English-speaking countries. Its characters are from the second series Yu-Gi-Oh! anime. In the movie, Atem faces Anubis, the Egyptian God of the Dead.
The extended uncut Japanese version of the movie premiered in special screenings in Japan on November 3, 2004 under the title Yu-Gi-Oh! Duel Monsters: Pyramid of Light. The movie was then aired on TV Tokyo on January 2, 2005.
Attendees of the movie during its premiere (U.S. or Japan) got 1 of 4 free Yu-Gi-Oh! Trading Card Game cards. The cards were Pyramid of Light, Sorcerer of Dark Magic, Blue Eyes Shining Dragon and Watapon. The Home Video Release also gave out one of the Free Cards with an offer to get all 4 by mail (though the promotion ended in December 2004). In Australia, New Zealand, Germany and the United Kingdom, free promotional cards were also given out, however, they were given out at all screenings of the movie, and not just the premiere. Two fans managed to steal a box of 2,400 cards in California. Disguised as Warner Bros. workers, they made off with the cards, claiming that wrong cards were sent, and promising a new shipment.
Ōkami Kakushi (Complete)
As the story goes on, Hiroshi learns about the town's local traditions and legends—most prominently the ones about the local Wolf Spirits. However, something mysterious goes on in the background; people mysteriously "move away" and students suddenly "transfer schools" while none of the locals pay any attention. Hiroshi initially tries to ignore it, but he soon sees a girl with an enormous scythe along with people in strange masks kill someone that was written off to have "moved away" the next day. Hiroshi is soon drawn into the dark secrets long hidden by the townsfolk, and uncovers a plot to destroy the town.
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One Piece - Strong World (Complete)
What happens to the Straw Hat pirates? What is Shiki after? An adventure where the Straw Hats place their very lives on the line begins now!
Air Gear OVA Black Wings and Sleeping Forest Break on the Sky (Complete)
Password : gogon123
Mystery Case Files Madame Fate
Grand Theft Auto 2 (Portable Edition)
Evil's Return Manga Complete (4 Volumes)
Private Nurse
Bible Black Origins (Complete)
Bible Black
The game has twelve different endings and the storyline often diverges based on choices made by the player, which influence "neutral" endings, "chaos" endings and "law" endings. However, there is only one outcome regarded by its developers as the "true" ending. Bible Black was published in English in 2006, under the name Bible Black: The Game after Active-soft ceased operations.
Shin Bible Black (Complete)
Kitami holds private counselling sessions for girls, trying to find the virgin girl she needs. She reveals to Minase that the two girls she had her eyes on were his new girlfriend Shiraki and his childhood friend, Kurumi Imari. However, since Shiraki is no longer a virgin (thanks to Minase) Kitami pursues Imari, who has been missing school recently after walking in on Minase and Shiraki during intercourse. Kitami also regularly kidnaps the art teacher, Hiroko Takashiro, and performs sexual totures on her after finding out that Takashiro was the head of the Witchcraft club that had sacrificed her, even though Takashiro had left the circle prior to the ritual.
After Imari is taken by Kitami and Saeki, the lesser demon leaves Minase and he realises that he loves Imari and must save her. With the help of Takashiro and the Bible Black, he finds a spell Takashiro believes will stop Kitami's evil scheme. By this point, it is Walpurgis Night once again when Kitami is going to reincarnate herself in Imari. Kitami slits her wrists and has sexual intercourse with Imari in order to reincarnate herself, but Minase interrupts the ritual and casts the spell on Kitami. It seems that this causes the ritual to fail, and then Kitami to die from blood loss.
The series ends with Minase and Imari confessing their love for each other and having intercourse. After this, you see Saeki in the witchcraft club sanctuary holding the Bible Black which was going to be left in there as it was cemented in. Imari enters the basement and reveals herself to Saeki as Kitami reincarnated and suggesting to "test my new body on you".
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Xenogears Original Soundtrack (OST)
Tracklist :
CD I :
1. Dark Daybreak
2. Stars of Tears (Out Take)
3. Bonds of Sea and Flame
4. My Village is Number One
5. Valley Where the Wind Is Born
6. Faraway Promise
7. Steel Giant
8. The Blackmoon Forest
9. Where the Egg of Dreams Hatches
10. Dozing Off (Short Version)
11. Dazil, Town of Burning Sands
12. Aspiration
13. Grahf, Ruler of Darkness
14. Fuse
15. After the Soldiers' Dreams
16. Unstealable Jewel
17. Aveh, The Ancient Dance
18. Invasion
19. Stage of Death
20. In A Dark Slumber...
21. The Gentle Breeze Sings
22. Our Wounded Bodies Shall Advance Towards the Light
23. Lost... Broken Shards
24. Thames, Spirit of the Men of the Sea
25. The Blue Traveler
CD II :
1. In a Prison of Peace and Regret
2. Jaws of Ice
3. Crimson Knight
4. October Mermaid
5. The Wind Calls to Shevat in the Blue Sky
6. The Sky, the Clouds, and You
7. A Gathering of Stars in the Night Sky
8. Tears of the Stars, Thoughts of the People
9. Flight
10. Wings
11. Solaris, Celestial Paradise
12. Dozing Off (Long Version)
13. The One Who is Torn Apart
14. A Prayer for the Joy Man Desires
15. Premonition
16. Awakening
17. One Who Bares Fangs at God
18. The Alpha and the Omega
19. Small Two of Pieces ~Broken Shards~
Vagrant Story (OST)
Tracklist :
Disc One :
01 - Opening Movie
02 - VKP Headquarters ~ Inside Duke Bardorba's Manor
03 - Graylands Incident Climax
04 - Preface ~ Graylands Incident Investigation Report
05 - Closed Leá Monde
06 - Minotaur
07 - Remembrance
08 - Catacombs
09 - Dullahan
10 - A False Memory
11 - Sanctum
12 - Golem
13 - Rabbit Setting a Trap
14 - Abandoned Mines Level 1
15 - Knights of the Cross
16 - Wyvern
17 - Town Center of Leá Monde
18 - A Meeting
19 - Snowfly Forest
20 - Lizardman
21 - Another Riskbreaker
22 - Inside the City Walls
23 - Brainwashing
24 - Rosencrantz
25 - Undercity
26 - Game Over
Disc Two :
01 - Factory
02 - Tieger & Neesa
03 - Kali
04 - Joshua 2
05 - Nightmare
06 - Awakening
07 - Joshua
08 - Abandoned Mines Level 2
09 - Iron Crab
10 - Blood-Sin
11 - Rood Inverse Tattoo
12 - Reminiscence
13 - Limestone Quarry
14 - Dark Element
15 - The End of Rosencrantz ~ Kali
16 - Ogre
17 - Temple of Kiltia
18 - Great Cathedral
19 - Ifrit
20 - Fanfare
21 - Last Strength
22 - Great Cathedral Attic
23 - Banquet of Transmigration
24 - Truth
25 - Grotesque Creature
26 - Escape
27 - Epilogue
28 - Leá Monde at Dawn ~ The Story of the Wanderer, the Vagrant
29 - Staff Roll
Bonus Tracks
30 - Opening Movie "Fight Mix"
31 - Dungeon Robot Mix
Bouncer Original Video Game Soundtrack (OST)
Tracklist :
1. Prelude: The Bouncer
2. Sion Barzahd
3. Volt Krueger
4. Kou Leifoh
5. Echidna
6. Mugetsu
7. Kaldea Orchid
8. PD-4
9. Dominique Cross
10. Mugetsu: Destruction
11. Dauragon C. Mikado
12. Dauragon C. Mikado: Madness
13. Dauragon C. Mikado: Awakening
14. Prologue
15. Disquietude
16. The Escape
17. LUKIS Covert Op.
18. Distant Rain: The Cross Children
19. The Pursuit
20. Owaranaimono "Forevermore: The Theme from 'The Bouncer' (Japanese Version)"
21. Kou Leifoh (Remixed Version) - Bonus Track
Boogiepop Dual Manga Complete (2 Volumes)
Boogiepop Doesn’t Laugh Manga Complete (2 Volumes)
Eyeshield 21 Manga Complete (37 Volumes)
To protect his identity to prevent other teams in the school from recruit him for his speed, Sena is forced to publicly assume the role of team manager and enter the field wearing a helmet equipped with a green-tinted eyeshield in order to hide his features under the pseudonym of "Eyeshield 21". The makeshift team initially takes part in the spring football tournament hoping to win with through the strength of their new "secret weapon." However, the extremely weak team is eliminated early on by the Ojo White Knights, a powerhouse football team that focuses on defense.
After Deimon's defeat, the spring tournament is revealed as secondary in importance to the fall tournament, where the teams compete for the chance to play in the "Christmas Bowl", the high school football league championship. Hiruma, Kurita, and Sena regroup and slowly build a real team from other misfits and students looking to define themselves, such as Tarō Raimon, a baseball player who can only catch, and the Ha-Ha Brothers. Other characters slowly join the team, and the series follows the building and growth of the Deimon Devil Bats and its members as well as various rival teams as they all strive to achieve their goal of playing in the Christmas Bowl.
Following the Christmas Bowl, Japan begins to gather the best football players to form a team that will represent Japan at the American Football Youth World Championship, where an MVP will be rewarded an NFL contract and $3 million. Team Japan manages to make it to the final against Team America. The result is that a final touchdown by Sena at the buzzer ties the score, and both teams are declared winners, since no one expected anyone to win against America; however, the two teams are unsatisfied with this and tear straight back onto the field for their own improvised "overtime," causing chaos with officials. It is unclear which teams won the unofficial extra period but Panther of Team America won the MVP trophy aloft, winning the pro contract with the San Antonio Armadillos.
The series concludes with Sena becoming the captain of the Devil Bats when Hiruma and Kurita go off to college. In his final year of high school, Sena is invited to Notre Dame High School by Clifford, therefore fulfilling Hiruma's proclamation at the beginning of the series: the famous Eyeshield 21 of Notre Dame High has been born. All of the main characters are shown in the final chapter to be in college or playing amateur-league football while maintaining a job.
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Doubt Manga Complete (4 Volumes)
Dante's Inferno Original Videogame Score (OST)
Disc One :
01. Dies Irae
02. Donasdogama Micma
03. Beatrice Taken
04. Dante, Casarma Treloch
05. Above Acheron
06. Bleeding Charon
07. Path To Minos
08. Minos
09. Arphe (The Descent)
10. Philopator
11. Storms Of Lust
12. Whores Of Babylon
13. The Second Circle
14. The Harrowing
15. Cerberus
16. Ciacco The Pig
17. Hall Of Gluttons
18. Greed Minions
19. listen 19. Hoarder
20. listen 20. Waster
Disc Two :
01. Excessum Alighiero
02. Barma Beigla Te Carma
03. Tower At River Styx
04. Crossing The Styx
05. The Queen Of Hell
06. Phlegyas Marches To Dis
07. Phlegyas Ravages Dis
08. lFlaming Tombs
09. Jas Davos Cha Dante Va
10. Abyssus Incendia
11. Hall Of Abraham
12. Battle With Adraman
13. Abominable Sands
14. Bella's Secret Revealed
15. Limbo Prisoners
16. Adgt Vpaah Zong
17. Cocytus
18. Babalon Ors
19. The Defeat Of Lucifer
20. Redemption
21. Donasdogama Micma Decepto
Chou Gekijouban Keroro Gunsou 3 : Keroro Tai Keroro Tenkuu Dai Kessen de arimasu! (Complete)
Chō Gekijōban Keroro Gunsō 2: Shinkai no Princess de Arimasu! (Complete)
Natsumi suffers a dream of herself as a lonely child until awakened to discover an alien named Maru who presents to Natsumi, Prince Meru, who reveals Natsumi is to be his princess and that they had captured Keroro, who pleads to them to assist the Keroro Platoon, only to be kicked out. Meru uses a Kero Ball-like device called the Mer Ball to form Natsumi's favorite town. Discovered and rescued by the team, Keroro uses the added brain power from the peaches to develops a strategy. After touring her kingdom, Natsumi, Meru, and Maru visit a depot, where Natsumi discovers Meru's lonely side. When visiting the upstairs carnival, Natsumi and Meru discover the arrival of the Keroro Platoon that offers other princesses until Giroro starts a fight that he is captured in as the platoon escapes as Giroro notices the Mer Ball. With no way of escape, the Keroro Platoon take shelter in the depot.
After a long analysis, Kululu concludes that they are Maronians, similar race to the Keronians, are flooding the Earth and that this world is formed from Natsumi's dreams of her lonely childhood at this depot. As Meru harasses Giroro, Natsumi notices Maru's feelings for Meru and states that she should be princess. That entertaining night of dinner and Meru's harassment in Giroro's princess costume, Natsumi and Meru stroll around the ocean, where Meru sings a lullaby from his forgotten childhood as he pleads to Natsumi to marry him, leaving him angered to know everyone ignoring him until Natsumi accepts and joins Meru in recording data of Maron and returning to marry Meru, who strikes down an attacking Giroro. With the use of new equipment, the platoon infiltrates the castle and destroys all decoys, including a possessed Giroro. Revealing she has no memory of Maron, Maru takes Keroro and Fuyuki to a corrupted Meru using Natsumi as a power source so that he can create a new Maron from Earth.
With their forces futile, the Keroro Platoon watches as Keroro jumps to save Natsumi, who remembers how she was lost as a child at the depot until found by Aki and Fuyuki, bringing her to as she is pried from the corrupted Meru, who loses control of his power and begins to absorb the dream world and the defiant Maru. Through teamwork, the platoon free, Meru, Maru, Natsumi, Keroro, and Fuyuki and despose of the corrupted Mer Ball, only to destroy the world as Natsumi pleads to fulfill her promise to Aki to return home, formming a replication of the Hinata house, where Keroro suffers a near-death scare. The platoon returns safely to the surface, where Meru and Maru realise their feelings for each other as Natsumi passes her title of princess to Maru. Wishing their friends farewell, the couple leaves in a ship built by Kululu to take them to Maron to marry. The vacation ends as the platoon happily and safely return home as Meru and Maru arrive at Maron, standing together in love.
Keroro Gunsō the Super Movie (Complete)
As Keroro builds his new GM Sniper Custom model, he discovers a small red X on his face. He goes to both Fuyuki and Natsumi to tell them about his dilemma, but neither of them are of any help. That night, a menacing white Keronian appears from the mystery shrine, and gives numerous Earthlings the same red X. The next day, it is discovered that anyone who possesses this red mark gains telepathic powers named "Revocommi", allowing them to communicate with their minds. The X mark is also contagious: it can be spread from one person to another, allowing other people to become Revolutor. Keroro then orders Kululu to create an amplifying device, planning to use his new power to send amplified orders to the Revolutor of Earth, putting them under his control. That night, the white Keronian (who has taken residence on a tower) sends out a strange signal.
The next day, everyone has become depressed, this is because the Revolutor can sense each other's malicious thoughts, they're avoiding others, and begin to withdraw from society. What's more, because of telepathy, there's no need for cops, TV broadcasts, Internet, or cell phones, and the entire city shuts down. That night, strange green orbs emerge from the Revolutor's marks, and are fed to the white Keronian. On the same night, as Keroro's order-magnifying helmet is completed, the pink Keronian arrives in a gigantic Keronian statue. The Keronian introduces herself as Mirara, the Keron Army's ancient weapon researcher. She is fascinated by Keroro's helmet, but is frightened to see the X symbol on everyone, and tells them a story: The red X is a part of the Keronian weapon named Kiruru, which was sealed away in a vase by the Keron Army. It grows and multiplies from people's conflicts, pain, worries, and negative mental energy, after which it destroys the planet. The only thing that can reseal Kiruru is strong friendship and a heart of trust, but when Mirara reminds the group that invaders and invadees are sworn enemies, more negative energy is produced and Kiruru grows stronger. She turns to Momoka and Tamama for help, but only ends up causing the same problem.
Having absorbed everyone's malicious thoughts, Kiruru transforms into a monster and rampages through the city. The Keroro Platoon decides to take matters into their own hands and send Giroro and Tamama to attack Kiruru, but even their most powerful attacks fail to put a scratch on Kiruru. Seeing no other alternative, Keroro dons the helmet, intending to enlarge himself and send orders to Kiruru. But when that fails, he decides to stall Kiruru while Fuyuki, Natsumi, and Giroro head for the mystery shrine and figure out a way to stop Kiruru. Back at the mystery shrine, Fuyuki and Natsumi discover that it was Kiruru that destroyed the dinosaurs, and when Kiruru absorbs enough dark emotions, he starts multiplying, and only Mirara can stop Kiruru.
Keroro finally admits defeat to Kiruru, who then absorbs his energy, transforming into a large tower. Keroro returns to see the Hinata household (and all of his Gunpla) in ruins. The good memories Keroro and Fuyuki share together cause the red X on their heads to disappear. Mirara appears and gives the group red circles, after which she transforms into a key, which will seal Kiruru if it is inserted into the gigantic X on the tower. Using Mirara's Keronian statue as a mode of transportation, Keroro and Fuyuki are close to approaching the tower, but as soon as they come into close proximity, Kiruru starts to clone himself and chases after them. The statue crash lands, leaving the others to take care of the situation. Keroro and Fuyuki find a new mode of transportation in the form of Mutsumi's giant paper airplane, but the Kirurus continue to multiply. After the key continuously switches between owners, Kululu finally tosses it towards the X, which is shielded by a barrier. The barrier is broken when Giroro flies his mech into it. Natsumi and Giroro hold off the Kirurus while Fuyuki and Keroro go inside the tower. After a long stairway, the duo find a gigantic glass vase with a key-shaped slot. They finally seal away Kiruru, and the Kiruru Tower disappears in a brilliant yellow light, along with everyone's red X.
.hack//LIMINALITY (Complete)
Chocobo Racing OST
Tracklist :
1. Dash de Chocobo ~ Opening Movie
2. Choose a Chocobo ~ Chocobo Choosin'
3. Chocobo's Theme ~ Chocobo's Tune
4. Cid's Theme ~ Cid's Sonata
5. Moglie Theme ~ Mog's Muzik
6. Pleasant Journey ~ Road Rollick
7. Golem's Theme ~ Golem's Groove
8. Goblin's Theme ~ Goblin's Gambol
9. Bizarre Mystery ~ Spooky-Wooky!!!
10. Black Mage's Theme ~ Magician's March
11. White Mage's Theme ~ Mage's Melody
12. Crystal Legend ~ La-La Legend
13. Fat Chocobo's Theme ~ Chubby's Bop-pop
14. Behemoth's Theme
15. Phantom Beast Lord ~ The Esper King
16. Make a Chocobo ~ Chocobo Creatin'
17. Cid's Test Course ~ Cid's Test Track
18. Moglie Forest
19. Ruins of the Giants ~ The Ancient Gate
20. Mithril Mines
21. House of Black ~ The Black Manor
22. Mysidia's Sky Garden ~ Floating Gardens
23. Hungry Land ~ Gingerbread Land
24. Gurgu Volcano ~ Vulcan-O-Valley
25. Illusionary World ~ Fantasia
26. FF8 Circuit
27. Win! ~ Winner's Jig
28. Lose... ~ Loser's Requiem
29. The World's Tomorrow ~ Happily Ever Chocobo
30. Treasure Chest of the Heart ~ Ending Theme
THE BEST of Chocobo to Mahou no Ehon OST
Tracklist :
Disc 1 :
01 Odeka ke Chocobo / Chocobo Series Theme Tune
02 The Sure Bet Chocobo / from FINAL FANTASY VII
03 Chocobo Village / from Chocobo's Mysterious Dungeon
04 Gurgu Volcano / from FINAL FANTASY V
05 Legend of the Great Forest / from FINAL FANTASY V
06 Underwater Temple / from FINAL FANTASY III
07 Makou Reactor / from FINAL FANTASY VII
08 The Prelude / from FINAL FANTASY I
09 Fiddle de Chocobo / from FINAL FANTASY VII
10 Move de Chocobo / Odeka ke Chocobo Original Arrange
11 March de Chocobo / Odeka ke Chocobo Original Arrange
12 Retro de Chocobo / Odeka ke Chocobo Original Arrange
13 Battle de Chocobo / Odeka ke Chocobo Original Arrange
14 Victory Intro / from FINAL FANTASY I
15 Defeat Intro / Odeka ke Chocobo Original Arrange
16 Victory / from FINAL FANTASY I
17 Defeat / Victory Original Arrange
18 White Mage's Theme / from Chocobo Racing
19 The Writings of the Seal / from FINAL FANTASY V
20 Theme of the Irma Army / from Chocobo & the Magic Books
21 Gishal's Veggies / from FINAL FANTASY IV
22 Theme of Sorrow / from FINAL FANTASY IV
23 Crystal Room / from FINAL FANTASY III
24 The Magic Book / from Chocobo & the Magic Books
25 Battle Scene / from FINAL FANTASY I
26 The Decisive Battle / from FINAL FANTASY VI
27 Clash on the Big Bridge / from FINAL FANTASY V Chocobo & the Magic Books ver.
28 Ride On / from FINAL FANTASY VIII
Disc 2 :
01 The Witch, The Girl and the 5 Heroes / Odeka ke Chocobo Original Arrange
02 Ronfaure / from FINAL FANTASY XI
03 Ru'Lude Gardens / from FINAL FANTASY XI
04 Mysidia / from FINAL FANTASY IV 1:15
05 Battle 2 / from FINAL FANTASY IV
06 Ukule le Chocobo / from FINAL FANTASY IX
07 Electric de Chocobo / from FINAL FANTASY VII
08 A Wolf that Falls in Love First Movement / from The Witch, The Girl and the 5 Heroes
09 A Wolf that Falls in Love Second Movement / from The Witch, The Girl and the 5 Heroes
10 A Wolf that Falls in Love Third Movement / from The Witch, The Girl and the 5 Heroes
11 The Unforgiven / from FINAL FANTASY VI
12 Clash on the Big Bridge / from FINAL FANTASY V The Witch, The Girl and the 5 Heroes
13 Lonely Stuffed Dolls First Movement / from The Witch, The Girl and the 5 Heroes
14 Lonely Stuffed Dolls Second Movement / from The Witch, The Girl and the 5 Heroes
15 Lonely Stuffed Dolls Third Movement / from The Witch, The Girl and the 5 Heroes
16 Searching Friends / from FINAL FANTASY VI
17 Dancing Doll Calcobrena / from FINAL FANTASY IV
18 Palom & Porom's Theme / from FINAL FANTASY IV
19 Cornelia Castle / from FINAL FANTASY I
20 Dead Music / from FINAL FANTASY I
21 By a Hair's Breadth! / from FINAL FANTASY V
22 Twins Flying in the Sky First Movement / from The Witch, The Girl and the 5 Heroes
23 Twins Flying in the Sky Second Movement / from The Witch, The Girl and the 5 Heroes
24 Twins Flying in the Sky Third Movement / from The Witch, The Girl and the 5 Heroes
25 Blackjack / from FINAL FANTASY VI
26 Seymour Battle / from FINAL FANTASY X
27 Girl Without a Name First Movement / from The Witch, The Girl and the 5 Heroes
28 Girl Without a Name Second Movement / from The Witch, The Girl and the 5 Heroes
29 Girl Without a Name Third Movement / from The Witch, The Girl and the 5 Heroes
30 Tough Battle / from FINAL FANTASY XI
31 J-E-N-O-V-A / from FINAL FANTASY VII
32 Glass Goth X ~ Glass Goth Z / from Chocobo's Mysterious Dungeon 2
33 Fina le Chocobo / Odeka ke Chocobo Original Arrange