Gekitou! Crush Gear Turbo is a Sci-Fi Action Adventure game, developed
and published by Bandai, which was released in Japan in 2002.
Crush Gear Turbo (ISO)
10.54.00
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Beyblade Let It Rip (ISO)
14.32.00
Ilyas Holmes Pedrone
"Beyblade: Let it Rip!" is a battle-simulation game for the PlayStation 1 in which players participate in Beyblade tournaments by creating their own Beyblades (user-created destructive spinning tops) and using them in one-on-one battles against opponents' Beyblades. During battle you can build up a stat known as "Legend Power," and with enough legend power (LP), your Beyblade can perform more powerful attacks. Earning LP during battle is a simple process.
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Gear Fighter Dendoh (ISO)
13.11.00
Ilyas Holmes Pedrone
Gear Fighter Dendoh tells the story of two Japanese schoolboys—short-tempered Ginga Izumo and level-headed Hokuto Kusanagi—who meet one day in the midst of an attack on the Earth by Galfa (sometimes translated as Gulfer or Garufa), a race of sentient machines determined to wipe out all life in the universe. The two are chosen by Dendoh, a machine built to battle Galfa, to be its pilots during this attack. They also become members of the Guard Earth and Advanced Reconnaissance (GEAR) organization designated with the protection of Earth from the Galfa advance. The two pilots find themselves in a race to obtain the powerful and animal-like Data Weapons before Galfa can get their hands on them.
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Spec Ops Covert Assault (ISO)
12.09.00
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The Spec Ops franchise was intended to be a realistic first/third person shooter experience and immerse the player in the world of international terrorists and the like with the player trying to stop them in a two man team, originally developed by Zombie Studios and published by Ripcord Games for the PC. The first two games were well received; and the PlayStation and Dreamcast sequels (developed by Runecraft) were more of a budget priced shooter experience, giving them lower review scores.
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Baby Felix Tennis (ISO)
11.42.00
Ilyas Holmes Pedrone
Summer vacation is here for Baby Felix and his friends! Like usual, they have come together and have set themselves to a new challenge to celebrate the end of a successful school year. They will spend this vacation playing sports ! The keynote of the holidays will be the game of tennis.
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Einhander (ISO)
11.16.00
Ilyas Holmes Pedrone
Einhänder is a shoot 'em up game of the scrolling shooter subgenre in the tradition of games like Gradius, in which the player controls a fighter spacecraft that must destroy enemy crafts in side-scrolling levels. The game's graphics are in "2.5D"; that is in 3D with occasional shifting of camera angles, but with player's movement restricted to a two-dimensional plane. Pre-rendered full motion videos are used to illustrate pivotal scenes between stages.
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Irritating Stick (ISO)
11.06.00
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Irritating Stick, also known as Dengeki Iraira Bou (Irritating Electric Stick in Japanese), is a PlayStation video game published by Jaleco Entertainment, based on the Japanese game show, which in turn was based on a carnival game, where the player tries to maneuver a Metal rod through a metal maze without touching the sides or else they would get shocked. The player would also experience hearing a loud announcer screaming to confuse them while trying to escape the maze. In the American Version of the game, the voices (except for when the maze is finished) were removed for unknown reasons. Irritating Stick was originally released in Japan on March 19, 1998 and in North America on January 31, 1999. There is also a demo of the Japanese version released in North America in 1998 on the "Playstation Underground Jampack" in the "imports" section of the vault where it was spelled: "Ira-Ira Bo". The player could only play up to level three, and some of the features were removed such as "multiplayer", "TV studio", "bonus", and "options". Besides some of the removed content everything else such as the voice acting, narration, and intro movie were still there. Japanese Playstation games would not work on the American PlayStation console, so since this was a direct transfer of the game from the original disk, when a level is beaten or the player gets a "game over," the PlayStation console must be restarted. Loading time has also increased.
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Baldies (ISO)
10.58.00
Ilyas Holmes Pedrone
The aim of the game is to completely kill every baldy of the opposing team; usually the hairies. This is achieved by constructing houses which in turn breed baldies. After this, you may construct a barracks and/or a scientist lab. A barracks builds bullets for the first stage of the house, then grenades. Soldiers outside equip these items.
Scientist labs research and create inventions, which can burn, blow up, drown etc. other baldies and hairies. These inventions can be very handy.
After constructing 4 big houses, you may give your baldies wings, which in turn allows you to fly your soldiers into enemy houses or just to particular spots.
Scientist labs research and create inventions, which can burn, blow up, drown etc. other baldies and hairies. These inventions can be very handy.
After constructing 4 big houses, you may give your baldies wings, which in turn allows you to fly your soldiers into enemy houses or just to particular spots.
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Samurai Spirits Zankurou Musouken (ISO)
10.34.00
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In keeping with their habit of using the third game in a series as a place to wipe the slate clean and start fresh, Samurai Spirits Zankurou Musouken was to be the start of a bold new direction for the franchise.
The most obvious difference between this game and the others in the series is the notably darker aesthetic. The more light-hearted characters (Earthquake, Cham Cham, and Gen-an to name a few) from the previous games have been excised, and even the kabuki master, Kyoshiro Senryo, received a redesign, transforming him from a flamboyant stage performer into a grim-faced, muscular man. All of the characters have been completely redrawn. The animation is very smooth for all characters, another departure from the graphical style of the second game.
The most obvious difference between this game and the others in the series is the notably darker aesthetic. The more light-hearted characters (Earthquake, Cham Cham, and Gen-an to name a few) from the previous games have been excised, and even the kabuki master, Kyoshiro Senryo, received a redesign, transforming him from a flamboyant stage performer into a grim-faced, muscular man. All of the characters have been completely redrawn. The animation is very smooth for all characters, another departure from the graphical style of the second game.
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