Road Rash (Portable Edition)


Presented in a third-person view similar to Hang-On, the player competes in illegal road races and must finish in the top 3 places in every race in order to proceed to the next level. As levels progress, the opponents ride faster, fight harder and the tracks are longer and more dangerous. Placing in each race gives a certain amount of money which increases considerably as levels progress. This money allows the player to buy faster bikes which are needed to stay competitive. The game is over if the player can't pay for the repairs when their motorcycle is wrecked, or can't pay the fine for being arrested.


Gran Turismo (Portable Edition)



Gran Turismo is fundamentally based on the racing simulator genre. The player must maneuver an automobile to compete against artificially intelligent drivers on various race tracks. The game uses two different modes: Arcade Mode and Simulation Mode (Gran Turismo Mode in PAL and Japanese versions). In the arcade mode, the player can freely choose the courses and vehicles they wish to use. Winning races unlocks additional cars and courses.

Crash Bandicoot 3 Warped (Portable Edition)


The game's story takes place immediately after the events of its predecessing game: Crash Bandicoot 2: Cortex Strikes Back. The ruins of a space station called the Cortex Vortex owned by the series antagonist, Doctor Neo Cortex, crash-lands on Earth and unleashes an evil entity known as Uka Uka. Uka Uka, in collaboration with Cortex and the time-obsessed Doctor Nefarious Tropy, plans to gather powerful Crystals in their original places in time and use their energy to enslave the Earth. The game follows the main characters Crash and Coco Bandicoot as they travel through time and prevent the villains from gathering the Crystals by collecting them themselves.


Driver 2 (Portable Edition)


Driver 2 expands on Driver's 3-D, free-roam structure, as well as adding the ability of the character, Tanner, to step out of his car to explore on foot and commandeer other vehicles in the game's open world environments.[2] The story missions are played separately from the take-a-ride mode where the player can explore the cities in their own time.


WWF SmackDown! (Portable Edition)


WWF SmackDown! (Exciting Pro Wrestling in Japan) is a professional wrestling video game released on the PlayStation console by THQ and developed by YUKE's Future Media Creators. It is part of the WWF SmackDown! (later renamed WWE SmackDown vs. Raw, now simply WWE) series based on the World Wrestling Federation (WWF) professional wrestling promotion. This game was succeeded by WWF SmackDown! 2: Know Your Role.

SmackDown! was the first WWF game on the PlayStation to be published by THQ, taking over from the previous publisher Acclaim Entertainment.

Street Fighter Alpha 3 (Portable Edition)


Street Fighter Alpha 3, known as Street Fighter Zero 3  in Japan and Asia, is a 1998 fighting game by Capcom originally released for the CPS II arcade hardware. It is the third game in the Street Fighter Alpha series, following Street Fighter Alpha: Warriors' Dreams and Street Fighter Alpha 2. The gameplay system from the previous Alpha games was given a complete overhaul with the addition of three selectable fighting styles based on Street Fighter Alpha (A-ism), Street Fighter Alpha 2 (V-ism), and Super Street Fighter II Turbo (X-ism), new stages, a much larger roster of characters, and for the first time since the original Street Fighter II, new theme music for all the returning characters.

NASCAR Rumble (Portable Edition)


NASCAR Rumble is a racing game by Electronic Arts for the PlayStation. The player or players can race through 18 different courses set in six different areas collecting powerups to aid them. The game was met with fairly positive reviews, and earned an 80% on GameRankings[1]. This game is a great departure to many NASCAR games, as this game is an arcade racing featuring various tracks and Mario Kart esque powerups. A non-NASCAR licensed sequel was made for the PlayStation 2, called Rumble Racing.



Castlevania: Symphony of the Night (Portable Edition)


Symphony of the Night was an important milestone of the Castlevania series. It steered the series away from the standard level-by-level platforming formula of older titles and introduced a new style of open-ended gameplay mixed with RPG-like elements that would be emulated by most of its successors. A similar, earlier form of this type of gameplay existed in Castlevania II: Simon's Quest. The development of these features can be attributed to Koji Igarashi, the game's writer and one of the team's newest members. Igarashi, a noted fan of 2D games,was instrumental in refining the game's control scheme. His primary motivation for the abrupt design change was seeing dozens of Castlevania games in the "used" bargain bin in Japanese video game stores, as linear Castlevania games offered limited replay value after completion. He also established an official Castlevania canon, in an attempt to tie up several loose ends in the series' time line during Symphony of the Night. Other notable staff include character designer Ayami Kojima and composer Michiru Yamane.

Tekken 3 (Portable Edition)




Tekken 3 maintains the same core fighting system and concept as its predecessors, but brings many improvements, such as significantly more detailed graphics and animations, fifteen new characters added to the game's roster, more modern music and faster and more fluid gameplay.


Sonic And The Chaos Dragons


Sonic and the Chaos Dragons is a game for people who like having no idea what they are doing. Plagued by below average mapping, ear jarring tunes, and disorienting player sprites; it's safe to say that it is not pretty to look at or listen to. However, does it play well? I decided to play this rather inconspicuous game to find out for myself.

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