Dino Crisis 2 (Portable Edition)


Dino Crisis 2 is an action-adventure game, yet the perspective changes with movement into new areas and fields of view as the game uses predetermined camera angles. The game also departs more from the survival horror of the first Dino Crisis and is more action-oriented, with more open areas, more items and less emphasis on puzzles.

As players kill dinosaurs in succession, countering attacks and avoiding damage in areas, they can earn "Extinction Points" that act as a form of in-game currency that tally up as player moves between locations. Throughout the game the player can locate and use computer stations that act as save point where players can save and load games, along with spending Extinction Points on new weapons, upgrades, health packs and ammunition. There are also bandages that are used to prevent bleeding that occur when a player takes damage from certain attacks that results in slow draining of the health bar.

Bloody Roar 2 (Portable Edition)


Bloody Roar II, is a brawler arcade game developed by Eighting/Raizing in 1999.Bloody Roar series differs from other fighting games as every character has a beast mode that can be used to use new attacks, recover some of lost health and generally to be faster and/or more powerful with their attacks.

Harvest Moon Back To Nature (Portable Edition)


As a young boy, the main character went to his grandfather's farm for the summer. His grandfather was too busy taking care of the farm to spend much time with him, but he was free to explore the town and the forest as he wished. The boy befriended his grandfather's puppy and met a little girl his own age with whom he became close friends. When the summer was over the boy had to go back home, but he promised the little girl that he would return someday.

When his grandfather died years later, the boy had grown into a young man, and he came to the town again to take over the farm. The mayor talked things over with the village, and they had decided that the player could stay as the rightful owner if he could restore the farm to its original state within three years. If he couldn't restore the farm, or get along with the villagers, he would have to leave.

Legend of Mana (Portable Edition)


Legend of Mana features a unique "Land Make" system in which the player chooses plots of land to organize various locations within the game. The game world is divided into an isometric series of empty square plots of ground from which there are 36 possible in total. Depending on the Artifact (AF) which is placed on the plot, a different Land is generated on it. Each area placed on the map contains at least one quest within it, which upon completion rewards the player a new Artifact, and the process is repeated. Lands can be revisited, which is sometimes necessary to initiate more quests. Each Land has a certain level of strength in each Spirit of Mana on a points scale of zero (no presence) to three (strong presence). A high number of points on one square can add points to adjacent squares. The spirits—excluding Shade and Wisp—each represent a day on which the coordinating element becomes more powerful. Also, placing locations in given places affects the spirit rating of that particular area. Within each Land, players can explore numerous locations including towns, dungeons, and ruins. Many locations have non-player characters (NPCs) for interaction such as progressing the story or buying equipment. Other areas feature enemies and bosses with which the player can battle.

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